The disappearing platforms were already implemented at this point in development! This is one of the only things that remained mostly unchanged compared to the final game. They also appear in the VVVVVVVV prototype, but they were removed from the final game. Differently from the disappearing platforms, only the tiles that the player touch will disappear. These tiles are fall-through platforms, disappearing once the player lands on them, but not if they walk on it from either side. As of March 2022 it is still not available on PlayStation platforms outside of North America. It may have returned years earlier without notice. These tiles are still present in the final game, but they go unused. VVVVVV later returned to the 3DS eShop but was not pointed out until at least November of 2021. They're effectively used as one-way platforms or walls. These tiles prevent the player from moving in the opposite direction they point to. Not having the ability to jump may seem like a disadvantage, but instead you can flip gravity to get around the various rooms of the abandoned space station. The main character's placeholder graphics look like a generic silhouette of a human with a surrounding border. VVVVVV is a running and jumping game, without the jumping. Going outside these rooms will lead you to a void named "Oh shit" where you just fall endlessly: The room below the first test room has something more interesting: a blue item that reverses the gravity when touched, similar to the gravity lines in the final game. The room to its right has more of the same, with the addition of a placeholder enemy. It stars the crew of a little space ship: player character Captain Viridian, Doctor Violet, Officer Vermilion, Professor Vitellary, Doctor Victoria, and Chief Verdigris. Most of game’s puzzles are also based around the hiddenness on the other side of the screen, with a seemingly infinite number of spikes ready to send our Captain to an early inter-dimensional death. VVVVVV is an indie game created by Terry Cavanagh for PC in 2010, before porting it to many other platforms in the following years. The first test room has red blocks which kill the player, disappearing platforms which behave much like in the final game, fall-through platforms and one-way tiles. VVVVVV also utilizes a relatively small amount of screen real estate, which forces a quite a bit of screen flipping. The only rooms available are test rooms, none of which resemble any of the rooms in the final game:
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